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Stieg hedlund biography of michael jackson

Stieg Hedlund

American video game designer

Stieg Hedlund (born 1965) is a pc and video gamedesigner, artist, vital writer who has worked prosecute more than thirty games keep in check the video game industry.[1] Without fear is best known for rulership work in action RPGs, essential has also worked on jollification on real-time strategy, tactical taw, beat-'em-up and action-adventure games.

In 2009, he was chosen beside IGN as one of distinction top 100 game creators weekend away all time.[2]

Works

Hedlund moved on industrial action Japanese publisher Koei in 1990, which had established a Northbound American subsidiary, Koei Corporation, cover California two years earlier. Operation at Koei both in North California and Japan, he either created or was the boon designer for a number cut into games including Liberty or Death, Celtic Tales: Balor of blue blood the gentry Evil Eye, Gemfire and Saiyuki: Journey West.

In 1995, pretty soon after Hedlund left the firm, the subsidiary ceased its diversion development efforts.[3]

After working on set unreleased Lord of the Rings–based title for Electronic Arts coop up the early '90s, Hedlund began working for the Sega Specialized Institute (STI) in 1994, wheel, as an artist and play designer, he worked on laurels like Comix Zone,[4]The Ooze[5] trip Sonic X-treme.[6]

In 1996, three time eon after he first interviewed handle the company, Hedlund ran jerk the three founders of Condor.

He was impressed by honourableness potential of their latest undertaking, Diablo, and immediately joined glory team taking on the celebrity design role. Three months beforehand the release of Diablo, Gale acquired Condor and renamed blue blood the gentry company Blizzard North.[7]Diablo would settle down on to become one expose the most highly rated fun of 1996.

In the rise of Diablo's success, Hedlund calculated Diablo II which performed be a smash hit (For more details, visit Diablo II Awards and Sales).

While at Blizzard, he also participated in the design of both StarCraft and the Diablo II: Lord of Destructionexpansion pack.

StarCraft was the best-selling PC undertaking of 1998 and received many Game of the Year awards.[8]Diablo II: LOD was released weight 2001, and helped to “reinforce the staying power of breath already legendary RPG”.[9] It else received numerous awards, including diverse for Best Expansion Pack duplicate the Year, and tied grow smaller Baldur’s Gate II for Outperform RPG of the Year.[10]

On Apr 17, 2000, Hedlund announced turn he would be leaving Blast North "as soon as ruler responsibilities for Diablo II (had) been fulfilled" in order lend your energies to start a new game-development compact called Full-On Amusement Company[11] rigging business partners, programmers, and artists from Virgin Interactive, Sega, Sony Computer Entertainment, Electronic Arts, queue Maxis.

During this time, Hedlund collaborated with director David Clutch on his unreleased Woodcutters make the first move Fiery Ships game project.[12]

Later quandary 2000, Hedlund joined Konami by reason of the company's Creative Director be proof against worked on titles such similarly the iconic Frogger and Contra series.

In 2002, he went to work as Creative Principal for Ubisoft/ Red Storm Entertainment[13] on games such as Tom Clancy's Ghost Recon 2 accept Tom Clancy's Rainbow Six: Lockdown, as well as contributing delay Tom Clancy's Ghost Recon: Fresh Warfighter. He also spent bore time with Oddworld Inhabitants observation foundational work for Oddworld: Stranger's Wrath.

Beginning in August 2004, Hedlund signed on with Nonstop Entertainment as Design Director shelter Gods & Heroes: Rome Rising,[14] officially announced in March 2005. The game was shown soughtafter E3 2006 and received a sprinkling "Best of Show" awards, respect particular notice being paid analysis its innovative "minion" system.[15] Though it was well into “content complete” beta testing by Sept 2007,[16] the technology behind goodness game could not be even out, and after numerous delays become more intense several rounds of layoffs[17] illustriousness game was "indefinitely suspended" preparation mid-October 2007 even as supplementary stability testing was underway.[18] Hedlund left the company during tog up ensuing dissolution in the months that followed.

The game was published in June 2011.

After leaving Perpetual, Hedlund founded Turpitude[19][20] an independent game development take on, along with partner Natalie Fay. As the Chief Creative Policeman for Turpitude Design, Stieg oversees the team of game designers and producers working on influence company's projects.

Turpitude would dull into obscurity, and Hedlund would go on to work foothold nWay Inc. and Zynga.[21]

Recognition refuse awards

IGN named Hedlund as procedure one of the top Century game creators of all put on ice (number 62).[22] His games scheme an average rating of 88%, and have received numerous laurels including:

Diablo: GameSpot's Game signal your intention the Year Award, and Negation.

1 spot of all Computer games.[23]

StarCraft: GameSpot's Greatest Games tip All Time,[24] Academy of Synergistic Arts & Sciences Game dominate the Year,[25] Computer Gaming Earth Game of the Year,[25] Computer PowerPlay's Game of the Year,[25] PC Gamer's Real-time strategy Sport of the Year,[25] Games Territory Strategy Game of the Year,[25] GameInformer's 35th Greatest Game faultless All Time.

Diablo II: Actor Book of World Records Copy Selling Computer Game Ever Sold,[26] Interactive Achievement Awards Computer Amusement of the Year,[27] Interactive Cessation Awards Computer Role Playing Operation of the Year,[27] Interactive Conclusion Awards Game of the Year,[27] PC Gamer No.

16 "50 Best Games of All Time",[28] PC Gamer No. 82 "Top 100 Games", Computer and Picture Games No. 25,[29] "The Cardinal Best PC Games Ever",[30] GamePro No. 11 "The 32 Outperform PC Games",[31] Destructoid No. 7 "Top Video Games of goodness Decade".[32]

References

  1. ^"Stieg Hedlund – Developer BIO".

    MobyGames.

  2. ^"IGN - 62. Stieg Hedlund". IGN. Archived from the another on April 20, 2014. Retrieved November 14, 2023.
  3. ^"Gamerzneeds Koei profile". Archived from the original divide up July 23, 2011.
  4. ^"Comix Zone - Credits - allgame".

    Archived unapproachable the original on November 14, 2014. Retrieved November 2, 2012.

  5. ^"The Ooze - Credits - allgame". Archived from the original swagger November 15, 2014. Retrieved Nov 2, 2012.
  6. ^Sonic X-treme
  7. ^"The Escapist: Colour Sauce: The Rise of Blizzard".

    June 6, 2006.

  8. ^"Blizzard Entertainment: Awards". Archived from the original shame July 12, 2009.
  9. ^"MetaCritic page defence Diablo II:LOD". Metacritic.
  10. ^"Wargamer: 2001 Outshine of the Year Awards". Archived from the original on Can 9, 2008.
  11. ^"Diablo II Designer test Leave Blizzard".
  12. ^"Lynchnet Unproduced Works".
  13. ^"Archive loosen Red Storm Management page".

    Archived from the original on Apr 5, 2004.

  14. ^"Gamespot Interview with Stieg Hedlund".
  15. ^"Ten Ton Hammer: Gods, Heroes, and... Minions?". Archived from loftiness original on May 25, 2006.
  16. ^"Warcry Interview with Stieg Hedlund".

    WarCry.com. Archived from the original walk September 6, 2008. Retrieved Possibly will 22, 2008.

  17. ^"Gamasutra: Perpetual Announces Upper circle and Heroes Delay, Layoffs".
  18. ^"Gods & Heroes: Rome Rising development mislead indefinite hold". Archived from ethics original on October 13, 2007.
  19. ^"Turpitude".

    Archived from the original make dirty September 11, 2008. Retrieved Sedate 12, 2008.

  20. ^"Austin GDC 2008 Orator List".[permanent dead link‍]
  21. ^"Hedlund's LinkedIn". Retrieved February 19, 2022.
  22. ^"Top 100 recreation creators – Stieg Hedlund".

    Retrieved February 19, 2022.

  23. ^"List of mount PC games, ordered by score". GameSpot. Retrieved June 17, 2011.
  24. ^"The Greatest Games of All Time". GameSpot. Archived from the primary on July 5, 2006. Retrieved October 8, 2011.
  25. ^ abcde"Developer Awards".

    Blizzard Entertainment. January 1, 2006. Archived from the original inform on August 14, 2006. Retrieved Venerable 19, 2006.

  26. ^"Untold Legends: Brotherhood subtract the Blade". Official U. Pitiless. PlayStation Magazine. Archived from say publicly original on October 18, 2007. Retrieved September 30, 2016.
  27. ^ abc"Diablo II: Lord of Destruction Shatters Sales Records Worldwide With Alert 1 Million Copies Sold" (Press release).

    August 29, 2001. Retrieved June 11, 2008.

  28. ^PC Gamer, Apr 2005
  29. ^"PC Feature: PC Gamer's Principal 100: 100–51". ComputerAndVideoGames.com. August 7, 2007. Retrieved September 15, 2010.
  30. ^"Feature: The 101 best PC felicity ever, part four". ComputerAndVideoGames.com.

    Hawthorn 20, 2007. Retrieved September 15, 2010.

  31. ^Tennant, Dan (September 30, 2008). "The 32 Best PC Jollification, page 2, Feature Story from". GamePro. Archived from the initial on April 20, 2010. Retrieved September 15, 2010.
  32. ^"The Top 50 Videogames of the Decade (#10–1)".

    Destructoid. March 16, 2006. Archived from the original on Nov 28, 2014. Retrieved September 15, 2010.